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Hanyang cyber university logo

Graduate School

Be the true leader of this era who practices love.

The Center of Educational Innovation Leading the Digital Age

The educational engineering department of Hanyang Cyber Graduate School leads the paradigm of future education through the convergence of technology and education. By cultivating educational professionals with core competencies in the era of the 4th industrial revolution, we design and implement innovative learning experiences.

Educational Technology
Educational Technology
Educational Technology
Educational Technology

Educational objectives

  • 1. Cultivating creative teaching designers: Cultivating the ability to design an effective learning environment using the latest technologies
  • 2. Strengthening educational research capabilities: Cultivating the research capabilities to scientifically analyze and interpret educational phenomena
  • 3. Development of global education leadership: Developing leaders in educational fields with an international perspective
  • 4. Establishment of an industry-academia cooperation network: Producing practical education experts linking theory and practice

Curriculum Features

  • 1. A convergent curriculum
    Convergence of the latest technologies such as AI, big data, VR/AR, and pedagogy
    Multidisciplinary approaches such as through psychology, business administration, and computer science
    2. Practice-oriented projects
    Conduct on-site projects in conjunction with enterprises and educational institutions
    Design Thinking workshops for educational problem solving
  • 3. State-of-the-art online learning environments
    AI-based personalized learning system
    Utilization of real-time video discussions and collaboration tools
    4. Research capacity building programs
    Professor-student mentoring research project
    Workshops on the preparation of academic journals papers specializing in educational engineering

Key areas of research and specialization

  • Development of Artificial Intelligence (AI)-based adaptive learning systems
  • Creating immersive educational content using virtual reality (VR) and augmented reality (AR)
  • Learning analysis and educational big data mining
  • Gamification and serious game design
  • Constructing mobile and ubiquitous learning environments
  • Human-Computer Interaction (HCI) and User Experience (UX) Design
  • Digital literacy and media education
  • Design and operation of a Massive Open Online Course (MOOC)

Careers after graduation

  • 1. Enterprises
    Corporate HRD specialists and training officers
    Edu-tech enterprise education designers/developers
    Consultants at educational consulting firms
    2. Educational institutions
    University and research institute professors/researchers
    K-12 and higher education instructional designers
    Lifelong education institution program developers
  • 3. Public institutions
    Government and public institution education policy experts
    Education-related international organization experts
    4. Start-ups
    Edu-tech startups
    Establishment of educational content production companies